First In-Game Cryptocurrency Raises 1210 Bitcoin to Date; Will Launch Marketplace and Begin Trading in Q1 2016
Also read: Voxelus Unifies Virtual Reality With Digital Currency
Voxelus (www.voxelus.com), the world’s first end-to-end virtual reality content creation platform and marketplace, today announced an extension of its crowdsale for an additional 15 days to accommodate its appearances at LaBitConf (http://www.labitconf.com/) and Inside Bitcoins San Diego conferences (http://insidebitcoins.com/san-diego/2015).
Voxelus raised $500,000 on the first day of its token crowdsale (bitcoin prices subject to fluctuation), including a private presale of $350,000, which was the largest pre-sale in crypto crowdsale history. The “official coin of VR” is selling up to 31.5 million voxels during its crowdsale, which will now end on December 17th at 9 am pst. The current pricing of 750 voxels per bitcoin for orders under 10 BTC will stay intact. Discounts will take place for orders over 10 BTC (800 voxels per bitcoin), 25 BTC (900 voxels per bitcoin) and 50 BTC (1000 voxels per bitcoin). After the crowdsale ends, no future Voxels (based on user demand) will be sold by Voxelus at any price lower than 650 voxels per bitcoin.
The Voxelus Marketplace (http://marketplace.voxelus.com/) will go live in Q1 2016 and will only accept Voxels to buy or sell the largest variety of VR assets in the world. More than 20,000 Voxelus Creator software downloads took place the first week of availability (www.voxelus.com). Voxels will also be used in other VR and gaming platforms to be announced. Voxelus will be make a number of media announcements at Tech Debut (www.techdebut.co) at the Consumer Electronics Show in Las Vegas on January 4, 2016, and will be live at or before the Game Developer Conference (GDC) in San Francisco in March.
The extended 45-day crowdsale is being facilitated by ShapeShift, a Voxelus strategic partner and investor run by iconic bitcoin entrepreneur Erik Voorhees. ShapeShift also recently facilitated the back-end for successful crowdsales for Augur (raising $5.2 million) and Spells of Genesis.
Fifteen percent (31.5 million) of all possible voxels will be sold during this time. The remaining 85 percent will be released over the next 20 years and will be used for development, content creator bounties, marketing and other corporate purposes. Unlike many cryptocurrencies which use crowdsales to build their token, the Voxel platform is already substantially complete, including wallets and internal mining pools, and will have its initial distribution of Voxel tokens following the crowdsale.
“Voxels are the official currency of virtual reality,” said Voxelus chairman and co-founder Halsey Minor, who previously founded or co-founded iconic companies CNET, Salesforce.com, Vignette and Google Voice. He is also founder and chairman of Uphold (formerly Bitreserve), Voxelus, and Reality Lab, which recently announced the first-ever 360-degree live broadcast VR camera.
Uphold is the world’s leading cloud-based money platform. After the crowdsale, the voxel will join 24 other currencies and Bitcoin that members can move, convert, hold, transact and spend just like any of the fiat currencies supported. Approximately 22 percent of the world’s publicly traded Bitcoin has been transacted on Uphold’s platform in less than 11 months, making Uphold one of the largest digital currency companies in the world. The Voxel will be the only cryptocurrency other than bitcoin supported by Uphold.
Voxels are the “coin of the realm” to purchase any of the thousands of digital assets, animations, games and immersive worlds on the Voxelus marketplace, which will go live in Q1 2016. Voxelus will offer a revenue share with content creators, 20,000 of whom have downloaded the creator software. Given the high cost of production prior to Voxelus and current paucity of available content, Voxelus co-founder and CEO Martin Repetto predicts that the Voxelus platform will quickly become the repository for the majority of the world’s VR content, including games.
About Voxelus
Founded in 2015, Voxelus is a revolutionary platform that allows anyone to create Virtual Reality games, experiences and virtual spaces without writing a line of code. The platform consists of Voxelus Creator, a 3D design app for PC and Mac; Voxelus Viewer, which works on desktop PCs, Oculus Rift and Samsung VR devices; and the Voxelus Marketplace, which allows creators to sell and user to buy VR content and games for the Voxelus ecosystem, using the unique voxel in-game cryptocurrency.
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